Hi,
I’ve been working on something now for the past few weeks and everything has been going reasonably well. Many times something won’t quite work as I intended or a bug will creep in and I’ll rectify it, the same as we all do when developing.
What has happened this time around is so strange that I’m finding it impossible to diagnose! I spend most of my time testing in the simulator and depending how far I’ve got I’ll test on my iPhone. I normally do this at the end of the day as I start to get tired to make sure all works okay on the device.
The latest update to my app works absolutely fine in the simulator but when I test it on my device I get phantom collision detection! When I first saw it I immediately assumed it must be an object that I didn’t remove or had just set its alpha to 0 so decided to turn on hybrid mode and add to my device again.
Here’s the thing, there is no object?! Even weirder is the object (a bomb) won’t always collide with this phantom object in the same place, it could happen anywhere on the screen, whenever it feels like it.
Now as I said this doesn’t happen at all in the simulator but only happens on the device. Has anyone else come across this phantom collision issue that could help me as I’m completely stuck now and have no idea how to resolve it.
I appreciate that my code maybe useful but there’s a LOT of it so I thought this might have happened before and someone may have a solution before I post an entire encyclopedia of code on here!!
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