Realtime local multiplayer plugin (or something else)

Are there any useful (free or paid) plugins for setting up a local multiplayer environment? I’m not interested in a turn based thing, but a realtime setup.

I cannot make Local Multiplayer with UDP/TCP (https://forums.coronalabs.com/topic/51548-local-multiplayer-with-udptcp/) %C2%A0)work so I’m looking for something that’s easy to use.

Searching I’ve come across something called AutoLAN, but that seems to be an old and dead project? Surely there must be something newer than this around?

Why don’t you contact the AutoLan developers and check if they are still updating their solution? 

Ben

Well, selecting SUPPORT on the AutoLAN homepage isn’t very promising:

http://www.mydevelopersgames.com/site/forums/forum/autolan/

AutoLan still works fine.  Newer isn’t necessarily better.  The underlying technology and concepts haven’t changed.  

Experiment w/ it and see how it goes for you.

Ok, if you wouch for it, I’ll give it a try :slight_smile:

Again, experiment w/ it.

Run the examples that come with it.

Set up a test case and play with your ideas before building a whole game around the library.

In the case you outlined above, you’re going to need one host and a bunch of clients.  Deciding who will be the host and how the clients will know to join is the hard part.  

Why don’t you contact the AutoLan developers and check if they are still updating their solution? 

Ben

Well, selecting SUPPORT on the AutoLAN homepage isn’t very promising:

http://www.mydevelopersgames.com/site/forums/forum/autolan/

AutoLan still works fine.  Newer isn’t necessarily better.  The underlying technology and concepts haven’t changed.  

Experiment w/ it and see how it goes for you.

Ok, if you wouch for it, I’ll give it a try :slight_smile:

Again, experiment w/ it.

Run the examples that come with it.

Set up a test case and play with your ideas before building a whole game around the library.

In the case you outlined above, you’re going to need one host and a bunch of clients.  Deciding who will be the host and how the clients will know to join is the hard part.