Realtime Multi-player Suggestions

Hi everyone I am looking to make my game multi-player but I don’t really know where to start.  Does anyone have any suggestions on what I should use?  Are autolan and NoobHub reliable and still up and running?

If someone could direct me to some sources where I can start learning about how to implement multi-player into my game that would be much appreciated.

Local realtime multiplayer, you can try AutoLAN.  The PDF tutorial is a good read and could get you started.

Online realtime multiplayer, you can check out AppWarp.  Their tutorial can be found here.

Thanks for the reply those are the two options I have been digging into but I’ve run into a problem with both.
I had AutoLan Simple Pong Tutorial working with two simulators while I was at school but now that I’m back home it errors on line 617 of the Server.lua File.

matchmakerTCPclient:connect(peerIP, peerPort)
terminal reads: bad argument #1 to ‘connect’ (string expected, got nil)

Any ideas what could have happened?

Local multiplayer corona sdk not support

NoobHub is still live and the developer always update it. 

For real-time multiplayer on Corona - I’d recommend you guys look at AppWarp.

Its a cloud based solution so you just have to work with Corona SDK and the AppWarp Lua SDK. So all client-side. It supports both TCP and UDP to achieve real-time performance. Here is a link to the documentation and samples.

http://appwarp.shephertz.com/game-development-center/corona-game-developers-home/

Thanks so far from my experience I’d recommend appWarp as well.  I’ve got my game nearly finished and works fine in the Corona simulators, I haven’t tested yet on any devices though.

Does anyone who has used appWarp know if you have to do anything or work anything out with appWarp before an app is published to the app store.  Also does apple have any requirements that need to be met for them to approve a multiplayer game?

No not that I am aware off. A lot of customers have multiplayer apps published on AppStore and Google play and haven’t encountered anything specific to AppWarp.

Local realtime multiplayer, you can try AutoLAN.  The PDF tutorial is a good read and could get you started.

Online realtime multiplayer, you can check out AppWarp.  Their tutorial can be found here.

Thanks for the reply those are the two options I have been digging into but I’ve run into a problem with both.
I had AutoLan Simple Pong Tutorial working with two simulators while I was at school but now that I’m back home it errors on line 617 of the Server.lua File.

matchmakerTCPclient:connect(peerIP, peerPort)
terminal reads: bad argument #1 to ‘connect’ (string expected, got nil)

Any ideas what could have happened?

Local multiplayer corona sdk not support

NoobHub is still live and the developer always update it. 

For real-time multiplayer on Corona - I’d recommend you guys look at AppWarp.

Its a cloud based solution so you just have to work with Corona SDK and the AppWarp Lua SDK. So all client-side. It supports both TCP and UDP to achieve real-time performance. Here is a link to the documentation and samples.

http://appwarp.shephertz.com/game-development-center/corona-game-developers-home/

Thanks so far from my experience I’d recommend appWarp as well.  I’ve got my game nearly finished and works fine in the Corona simulators, I haven’t tested yet on any devices though.

Does anyone who has used appWarp know if you have to do anything or work anything out with appWarp before an app is published to the app store.  Also does apple have any requirements that need to be met for them to approve a multiplayer game?

No not that I am aware off. A lot of customers have multiplayer apps published on AppStore and Google play and haven’t encountered anything specific to AppWarp.