I’m using the ParticleCandy library that stores a particle emitter into a display group. When the scene exits, the view is removed, which means remove is called on all the objects in the scene. This removes the emitter, even though i’d like to use it again.
Does anyone know how to get a callback when an object is removed so that I can intercept the remove and not actually remove it?
Alternately, is there a way to tell if something is a valid display object (not removed) so that I can do something different if i notice its been deleted? [import]uid: 122310 topic_id: 30565 reply_id: 330565[/import]