Happy to help! I’m glad it worked!
Yeah, when we fixed this issue, we noticed that this bug was caused by our “culling” routines in our rendering code where it would hide and not attempt to render objects that were offscreen. While this makes sense for OpenGL rendered objects (it can provide a huge performance boost), it doesn’t make sense to do this for native objects such as text fields, web views, etc. I saw a “flaw” in our culling of native objects which you’re now taking advantage of
. The newest daily build fixes this issue by disabling culling of native fields, which is really the operating system’s job and shouldn’t be done by Corona.