I already chimed in once above, but I wanted to say something else after I saw thedavebaxter’s response. (Mentioned cheap device drawbacks.)
I completely understand needing to save money and get the cheapest device you can if you’re one a budget, but don’t forget. If you get a cheap tablet or phone it may not support the features you need to test, or it may be so horrible you can’t properly test your app/game’s true look-and-feel.
By way of example. I was an early adopter of the Kindle Fire (gen 1). I wanted to do some development for tablets, but didn’t want to buy an iPad yet. So, I thought,
“Hey, this is much cheaper than an iPad! I’ll use this as an intermediary solution.”
What I didn’t realize was the device only supported two-touch multi-touch. Thus, any complicated multitouches (beyond two) I wanted to try or test were completely out.
(I have a Nexus 7 now, which is much better and supports 10-finger multitouch.
In short, don’t shoot yourself in the foot. Before going (too) cheap, be sure the device does everything you need it to do and isn’t too slow. [import]uid: 110228 topic_id: 32854 reply_id: 130854[/import]