Hi all,
I peeked around at some sample code and lifted it into my game, but when testing for iPad Retina the graphics didn’t change to accommodate the larger graphics I dropped in:
if display.pixelHeight \> 960 then
application =
{
content =
{
width = 320,
height = 480,
imageSuffix =
{
["@2x"] = 1.6,
["@2x~ipad"] = 3.6
}
},
}
else
application =
{
content =
{
width = 320,
height = 480,
scale = "zoomEven",
imagePrefix =
{
["@2x"] = 1.6,
["@2x~ipad"] = 3.6
}
},
}
end
Or is it better to just go with http://www.coronalabs.com/blog/2011/01/27/dynamic-image-resolution-made-easy/?
Thanks,
L [import]uid: 144359 topic_id: 32996 reply_id: 332996[/import]