I can’t thank all of you enough for your knowledge. Thank you very much.
So unlike most of you, I am doing Children Books. which have lots of illustrations. Some of which are full backgrounds with images that float on-top of the background.
What I am hearing is, that I should be communicating with the illustrator I am working with to make sure we produce two complete sets of graphics for our Children book apps.
One designed for Retina or HD, and then a second set for iPAD 2. Since it’s a children book, that’s why we are not really targeting iPhone just yet.
I believe @davidJames made a VERY GOOD point…In our children books, we have at-least one if not two sprite sheets per page that is loaded.
I do know the maximum sprite sheet size for iPAD 2 is 2048 x 2048 and for iPAD 3 (retina) is 8192 x 8192 I believe is what the max texture is reporting.
print( system.getInfo( "maxTextureSize" ) )
So having an HD image or sprite sheet that was larger than 2048 would crash an iPAD 2, so that makes sense to have two sets of art work.
I guess I wanted to confirm it being that seemed to be allot of images we are going to be packing in our children book. Plus images for games possibly later.
Right now we are done coding all the way through page 3, we have ten pages total, and the file size of all images are about 11 MB in size in the folder. So if we extrapolate, we might have about 100 MB in images PLUS…now another set of HD images…whew…children books are image intensive…
Maybe ONE MORE question…
For the image set that is iPAD 2, we are using PNG 24-bit.
Should we be making PNG 32-bit for iPAD 3 (Retina)? Or is 24-bit ok for that as well? [import]uid: 152474 topic_id: 30542 reply_id: 122531[/import]