I’ll try to explain this as best I can.
Long story short,
- I have two bodies joined with a pivot joint
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Moving one body works great. Nice desired, smooth motion with the intended range of motion
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At every motion, the x,y coordinates are recorded into a table for “playback”
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During “recording”, no joints are broken even if the object is dragged away from the joint; the bodies stay connected
However…
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During playback, the object is moved similarly to the recorded movements
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Except that the object is visually disconnected from the joint if the recorded actions dictated; as a result the two objects become separated (but this does NOT happen during recording)
What can be done to ensure joint integrity is maintained when previous positions are read from a table and used to transition.to()?
Please advise. Thanks!