One thing I use a fair amount for invisible hit tests are rectangles with a setFillColor() where the alpha is zero - so they are still there (and likely drawn too, but I can handle the speed hit for this), and receive touch events.
I found out now that this is no longer the case. I assume that somewhere along the pipeline anything with an alpha of zero gets dropped as in theory it doesn’t affect the screen. But these objects aren’t receiving touch events anymore, and this is indeed a big deal.
For now, solution = set the alpha to almost zero