When I manipulate a sprite object with RectPath the object gets pixelated/distorted. It works as expected in the simulator but not on device(iPad Air 2, iPhone 5 iOS, 10.1.1). The first frame of the sprite animation works perfectly also on device, but any subsequent frame gets distorted/pixelated when manipulated with RectPath. Tested this with daily builds 2017.3003 and 2017.3068 with Corona Viewer.
My code is simply:
spriteObject.path.y2 = -20
As a workaround I just keep the first frame of the sprite and avoid running any animation while manipulating the object with RectPath. It’s limiting.