We’re been using Corona Project Manager to organize our game due to the convenience of relative paths.
However there is a significant problem crippling our development time. Launching the simulator takes anywhere between 8-25 seconds! That combined with the lack of a stack trace/debugger causes a simple task of fixing a few bugs to become nightmarishly long.
Here are the details of our project:
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Using Windows Simulator (most of the time)
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Over 150 lua script files (Partly due to a custom OOP implementation of Lua)
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Over 200 images/animation sets (Partly due to having Bezier curve using custom terrain using SVGEditor)
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About 40 subfolders.
The project runs fine: (though only passable on the Android).
We’ve spent over months using Corona now, and our project, is only getting larger.
Is there any way to reduce the nightmarishly long build times?
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Are there proper debugging tools planned on the horizon?
We tried Cider and Koneki, but they seem to ignore functions belonging to a meta-tables that our OOP class based approach to LUA depends on.
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