I created some physics bodies from sprites. It appears that collisions occur up and to the left of where the body appears on the screen. I’m guessing this is a problem with the reference points.
Viewing in hybrid mode the debug drawing appears over the art but the physics body is still up and to the right.
Not sure what to do here. Is it possible to offset the physics object? Not sure bodies have reference points.
Sprites with physics objects open up a lot of great possibilities. While also keeping the memory footprint small. [import]uid: 98652 topic_id: 19784 reply_id: 319784[/import]
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