Regarding Screen Resolution On My Android Device.

Hi,

When I test my game on my htc amaze 4g device which as resoltuion of 960x540, my art assets are loaded for pre-iPhone4 resolutions and it looks scaled, since iPhone 4’s resoltion is 960x640 and my device being 960x540 is slightly lower resolution but since it’s not that big, I think it’s forced to load the lower resolution which makes things not crisp and scaled.

Is there any way to fix this somehow? I think magical config.lua might have something hidden for us.

I also face stutterness in my android buids but everything is fine in iOS builds, any idea why?

I have my config.lua, imageSuffix set to:

imageSuffix =

    {

      ["@2x"] = 1.5,

      ["@4x"] = 3.0,

     },

Which seem to handle the case you noted well.

Naomi

I have my config.lua, imageSuffix set to:

imageSuffix =

    {

      ["@2x"] = 1.5,

      ["@4x"] = 3.0,

     },

Which seem to handle the case you noted well.

Naomi