Hi everyone!
I’m trying to release a game on Google Play after a very long time and after seeing the console, I’m a bit confused about the keystore being stored on Google-side (Application signing). I see it has some advantages but since I don’t know how to make it work, I’m a bit hesitant. (I tried it some months ago with another unreleased game but I think I messed the process up back then.)
Is it something we are able to use with Solar2D at the moment? If so, how to build on Simulator side? Should I use a production keystore to build and upload or debug keystore? Which options should I select and which files should I upload to the console? If I decide to store my keys locally after I activate that option, is it possible to do so?
If you could enlighten me about the process, I’d be really happy.