trying to make a pause screen for my game with a reload button to start over the “level” but it is just not working. Code attached. any help appreciated
[lua]local function onpauseBtnPress()
local myRoundedRect = display.newRoundedRect(134, 201, 500, 350, 12)
myRoundedRect.strokeWidth = 8
myRoundedRect:setFillColor(214, 214, 214)
myRoundedRect:setStrokeColor(111, 111, 111)
local pauseLabel = display.newText(“Paused”, 0, 225, native.systemFont, 90)
pauseLabel:setTextColor(50, 50, 50)
pauseLabel:setReferencePoint( CenterReferencePoint )
pauseLabel.x = halfW
pauseLabel.y = 250
– create a widget button
restartBtn = widget.newButton{
label="",
labelColor = { default={255}, over={128} },
fontSize = 0,
defaultFile=“restart_btn.png”,
overFile=“red_dot-over.png”,
width=100, height=100,
onRelease = onrestartBtnRelease
}
restartBtn:setReferencePoint( display.CenterReferencePoint )
restartBtn.x = 200
restartBtn.y = 475
return true – indicates successful touch
end
local function onrestartBtnRelease()
– go to 1_player.lua scene
storyboard.reloadScene( “1_player”, “fade”, 500 )
return true – indicates successful touch
end
[/lua]
the widget is changing to the “over” image, but the scene isn’t restarting. I also tried it where it would go back to my main_menu.lua with the gotoScene, but that also didn’t work.