Historically, I have been removing listeners on exitScene, listener by listener. This works perfectly but begs the question, is there a way to detect all active listeners to loop through and removeEventListener en masse? Seems easier to manage with a simple for loop.
what listeners are you trying to remove?
basic listeners like:
Runtime:addEventListener(“enterFrame”, spawnTable[i])
Runtime:addEventListener(“touch”,touchScreen)
burst.enterFrame = rotate
Runtime:addEventListener(“enterFrame”, burst)
It would be interesting to detect all of the active listeners and remove them on exitScene.
I don’t know of a way.
what listeners are you trying to remove?
basic listeners like:
Runtime:addEventListener(“enterFrame”, spawnTable[i])
Runtime:addEventListener(“touch”,touchScreen)
burst.enterFrame = rotate
Runtime:addEventListener(“enterFrame”, burst)
It would be interesting to detect all of the active listeners and remove them on exitScene.
I don’t know of a way.