Remove particles

Hello,

so i set up a emitter that shoots things at another objects, particles are physics objects and they remove upon collision

but problem is that when even one particle removes terminal gives me many errors about localToContent in Update function

my collision listener is for object that destroys, not the particles

what i’m supposed to do with Particle Candy to properly remove particles upon collision and do not get errors?

thanks in advance, any help is appreciated [import]uid: 16142 topic_id: 18976 reply_id: 318976[/import]

Did you try

Particles.CleanUp()

Presuming you define them with

local Particles = require(“lib_particle_candy”)

[import]uid: 50459 topic_id: 18976 reply_id: 73073[/import]

solved, i read some documentation on Particle Candy and figured that i dont need to remove particles manually [import]uid: 16142 topic_id: 18976 reply_id: 73075[/import]

i dont want to start new thread, so i’ll ask here:

is there any way for particles to stop responding to collisions after they collide once? i would simply remove it if it was another object, but in PC i dont know how

[import]uid: 16142 topic_id: 18976 reply_id: 73126[/import]