Hello,
so i set up a emitter that shoots things at another objects, particles are physics objects and they remove upon collision
but problem is that when even one particle removes terminal gives me many errors about localToContent in Update function
my collision listener is for object that destroys, not the particles
what i’m supposed to do with Particle Candy to properly remove particles upon collision and do not get errors?
thanks in advance, any help is appreciated [import]uid: 16142 topic_id: 18976 reply_id: 318976[/import]