In my game, I have a coin that pops up. The player can tap the coin to get it - at which point I call coin:removeSelf(). No problems here.
However, I’m stuck with the game idea that I want the coin to disappear after a few seconds if the player doesn’t tap it quickly enough.
I used
timer.performWithDelay(2000, function() if object~=nil then object:removeSelf() end end)
thinking that if the object isn’t nil, then it hasn’t been removed yet, so I can go ahead and do it. However, I get the following error:
attempt to call method ‘removeSelf’ (a nil value)
Is there a “correct” way to check if an object has been removed already before I attempt to remove it via a timer? Or is there a better way to implement this game idea?
Thanks for your thoughts!