** I found a duplicate call to removeSprite with (,false) set so it wasn’t removing the sprite, It seems to be working better, hopefully that was the problem.
Hi dyson,
I’m having a problem with removeSprite… most of the time the sprite gets removed, about 5% of the time the sprite will remain after running:
t=event.target
if enemy[t.index] ~= nil then
mte.removeSprite(enemy[t.index], true)
end
I know the code is executing, just a strange problem that I haven’t tracked down yet. When I shoot the enemy a second time, the sprite gets removed…
I’ve checked t.index, and it is the same from the first call to the second.
Thanks, Greg