I “solved” this for my game with a workaround: instead of using a simple image rectangle shapes for these objects, I’m defining their countours as a polygon shape. The polyline I’m drawing is actually just that same box – but moved 1 pixel to the inside for every corner.
This means that as a result, the boxes will look like they’re actually always connecting. Potential downsides could be speed (I don’t know yet whether that’s an issue, in my brief comparisons I didn’t notice any new lag) or *too much* overlapping for some boxes (wasn’t a problem for me). [import]uid: 10284 topic_id: 3731 reply_id: 13938[/import]