lookie here, few minutes and all done
i hope this is exactly what you need
copy\paste and play
[lua]local physics = require(“physics”)
physics.start()
physics.setGravity(0,5)
local ballGroup = display.newGroup()
local score = 0
local score_txt =display.newText("Score: ",0,0,nil,30)
score_txt.x = 100; score_txt.y = 50
score_txt:setTextColor(255,0,0)
score_txt.text = "Score: "… score
local function spawn_ball()
local ball = display.newCircle(ballGroup,0,0,30)
ball.x = math.random(50,300)
ball.y = -50
physics.addBody(ball, {radius = 30})
ball.name = “ball”
end
timer.performWithDelay(500, spawn_ball, 0)
local basket = display.newRect(0,0,50,70)
basket.x = display.contentWidth/2
basket.y = display.contentHeight - 80
physics.addBody(basket, “static”)
local function drag(event)
if event.phase == “began” then
event.target.isFocus = true
elseif event.phase == “moved” and event.target.isFocus then
event.target.x = event.x
event.target.y = event.y
end
return true
end
basket:addEventListener(“touch”, drag)
local function show_text()
local text = display.newText("+1", 0,0, nil, 30)
score = score + 1
score_txt.text = "Score: "… score
text.alpha = 1
text.x = basket.x
text.y = basket.y - 100
transition.to(text, {time=1000,y = text.y - 50, alpha = 1, onComplete = function() display.remove(text) end})
end
local function onCollision(event)
if event.phase == “began” and event.other.name == “ball” then
display.remove(event.other)
show_text()
end
end
basket:addEventListener(“collision”, onCollision)[/lua] [import]uid: 16142 topic_id: 19293 reply_id: 74539[/import]