Hi,
How do I remove spritesheets that I use in my storyboard scenes?
The displayobject that is created is added to the group and removed by storyboard.
But the spritesheet that I added remains in memory after leave the scene. It appears as a table.
The getSpriteSheetData function is still there.
I use the visual debugger with the variables option formCider to see what doesn’t get disposed of properly. And all the spritesheets leave tables.
The dispose spritesheet option doesn’t work that gives me a nil error. (when I add it to exit scene)
Any help is appreciated
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