Render Fails on( Nexus One) and (Huawei Mercury) (*.760, *.761)

On load my logo renders fine then I can see my menu screen render in full color for a brief second then it flashes and all my images turn black. At this point the UI is still functional I can use a button to change scenes and see a dark outline of my images. Checked all my Sprites and images I always use the power of 2. My project is working fine on the Kindle Fire. Has anyone seen this behavior in there render?
Thx, Darkmod

my project works fine using build *.759

[update] So i have been digging into this it looks like the problem is related to Masks Groups. In the flash light demo if you add this to the end of the main.lua and build and run on a android you will see some strangeness the text will become inverted under the mask.

[lua]-- Add to the Flash light demo end of the script –

local mainDisplay = display.newGroup()
mainDisplay:insert(bkg)
mainDisplay:insert(image)
mainDisplay:insert(myLabel)

[import]uid: 7177 topic_id: 22903 reply_id: 322903[/import]

Same problem here. It works on iOS, Kindle and Nook. But on some Android devices, the screen turns black. Using 765 here… [import]uid: 96891 topic_id: 22903 reply_id: 92863[/import]

I submitted a bug on this. The x-ray demo in the samples fails on some android devices. #12724 I hope it get addressed soon. [import]uid: 7177 topic_id: 22903 reply_id: 92874[/import]

Any news on this?

The x-ray demo also does not work properly on my Samsung Galaxy S with build 777, but does with build 758.

I am using masks in my current app as well and get the same error. [import]uid: 88712 topic_id: 22903 reply_id: 99486[/import]