So this is the code. If you uncomment the line 38 timer.performWithDelay(...) and comment line 37 displayBlue(event) then it would work fine.
-- Physics Ballslocal cueball = display.newImage( "ball_green.png" )cueball.x = 1; cueball.y = display.contentHeight-1; cueball.alpha = 0local ballBody = { density=10, friction=0, bounce=1, radius=5 }physics.addBody( cueball, ballBody )cueball.linearDamping = 0.3cueball.isFixedRotation = truecueball.id = "cueball"cueball.isBullet = true -- force continuous collision detection, to stop really fast shots from passing through other ballslocal blue_cueball = display.newImage( "ball_blue.png" )blue_cueball.alpha = 0physics.addBody( blue_cueball, ballBody )blue_cueball.linearDamping = 0.3blue_cueball.isFixedRotation = trueblue_cueball.id = "blue_cueball"blue_cueball.isBullet = true -- force continuous collision detection, to stop really fast shots from passing through other ballslocal previousBallx, previousBally, previousBallvx, previousBallvylocal function displayBlue (event) blue_cueball.x = previousBallx; blue_cueball.y = previousBally blue_cueball.alpha = 1 blue_cueball:setLinearVelocity(previousBallvx, previousBallvy)end-- Handler for ball in going through a color poollocal function inPocket( self, event ) if ( event.phase == "began" and event.other.id == "cueball") then previousBallvx, previousBallvy = event.other:getLinearVelocity() previousBallx = event.other.x previousBally = event.other.y event.other:setLinearVelocity(0,0) event.other.parent:remove( event.other ) displayBlue(event) -- timer.performWithDelay(1, displayBlue ) endendlocal color_blog_blue = display.newImage( "color_blog_blue.png" )color_blog_blue.x = 100; color_blog_blue.y = 200physics.addBody(color_blog_blue, "static",{ radius=30, isSensor=true })color_blog_blue.id = "color_blog_blue"color_blog_blue.collision = inPocketcolor_blog_blue:addEventListener( "collision", color_blog_blue )[/code]Here's the error report:Process: Corona Simulator [42796]Path: /Applications/Corona Game Edition 2010.109/Corona Simulator.app/Contents/MacOS/Corona SimulatorIdentifier: com.anscamobile.Corona_SimulatorVersion: ??? (1.0)Code Type: X86 (Native)Parent Process: launchd [85]Date/Time: 2010-11-10 16:51:23.045 +0100OS Version: Mac OS X 10.6.4 (10F569)Report Version: 6Interval Since Last Report: 1158181 secCrashes Since Last Report: 114Per-App Interval Since Last Report: 109304 secPer-App Crashes Since Last Report: 12Anonymous UUID: 405C6903-173C-4547-96E8-D89E9E1F1876Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Crashed Thread: 0 Dispatch queue: com.apple.main-threadApplication Specific Information:Assertion failed: (m_world->IsLocked() == false), function SetTransform, file /Users/ansca/.hudson/jobs/Pong-DMG/workspace/platform/mac/../../external/Box2D_v2.1.2/Box2D/Box2D/Dynamics/b2Body.cpp, line 395.Thread 0 Crashed: Dispatch queue: com.apple.main-thread0 libSystem.B.dylib 0x96ddcef6 __kill + 101 libSystem.B.dylib 0x96ddcee8 kill$UNIX2003 + 322 libSystem.B.dylib 0x96e6f62d raise + 263 libSystem.B.dylib 0x96e856e4 abort + 934 libSystem.B.dylib 0x96e7228c__ pthread_markcancel + 05 ...nscamobile.Corona_Simulator 0x00082f05 b2PolygonShape::~b2PolygonShape() + 46216 ...nscamobile.Corona_Simulator 0x0002c266 0x1000 + 1767427 ...nscamobile.Corona_Simulator 0x0002ca2e 0x1000 + 1787348 ...nscamobile.Corona_Simulator 0x0003a390 0x1000 + 2343849 ...nscamobile.Corona_Simulator 0x0003a660 0x1000 + 23510410 ...nscamobile.Corona_Simulator 0x00031593 0x1000 + 19803511 ...nscamobile.Corona_Simulator 0x0006564c 0x1000 + 41121212 ...nscamobile.Corona_Simulator 0x00065777 0x1000 + 41151113 ...nscamobile.Corona_Simulator 0x0007426c 0x1000 + 47166014 ...nscamobile.Corona_Simulator 0x0006578b 0x1000 + 41153115 ...nscamobile.Corona_Simulator 0x0005addc 0x1000 + 36809216 ...nscamobile.Corona_Simulator 0x00064f93 0x1000 + 40949117 ...nscamobile.Corona_Simulator 0x00064ff0 0x1000 + 40958418 ...nscamobile.Corona_Simulator 0x0005b990 0x1000 + 37108819 ...nscamobile.Corona_Simulator 0x0002f5b3 0x1000 + 18987520 ...nscamobile.Corona_Simulator 0x0002b24a 0x1000 + 17261821 ...nscamobile.Corona_Simulator 0x00035291 0x1000 + 21364922 ...nscamobile.Corona_Simulator 0x0002a7e1 0x1000 + 16995323 ...nscamobile.Corona_Simulator 0x000570c7 0x1000 + 35245524 ...nscamobile.Corona_Simulator 0x000871ca b2CircleContact::~b2CircleContact() + 107225 ...nscamobile.Corona_Simulator 0x0008360b b2PolygonShape::~b2PolygonShape() + 641926 ...nscamobile.Corona_Simulator 0x000860d2 void b2BroadPhase::UpdatePairs(b2ContactManager*) + 883227 ...nscamobile.Corona_Simulator 0x00028973 0x1000 + 16216328 ...nscamobile.Corona_Simulator 0x0002a961 0x1000 + 17033729 com.apple.Foundation 0x9705e968 __NSFireTimer + 14130 com.apple.CoreFoundation 0x9800d70b__ CFRunLoopRun + 805931 com.apple.CoreFoundation 0x9800b094 CFRunLoopRunSpecific + 45232 com.apple.CoreFoundation 0x9800aec1 CFRunLoopRunInMode + 9733 com.apple.HIToolbox 0x98f74f9c RunCurrentEventLoopInMode + 39234 com.apple.HIToolbox 0x98f74d51 ReceiveNextEventCommon + 35435 com.apple.HIToolbox 0x98f74bd6 BlockUntilNextEventMatchingListInMode + 8136 com.apple.AppKit 0x96277a89 _DPSNextEvent + 84737 com.apple.AppKit 0x962772ca -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 15638 com.apple.AppKit 0x9623955b -[NSApplication run] + 82139 com.apple.AppKit 0x962315ed NSApplicationMain + 57440 ...nscamobile.Corona_Simulator 0x000029ce 0x1000 + 6606 [import]uid: 11004 topic_id: 3487 reply_id: 10677[/import]