The “physicsSource” import concept from Physics Editor (PE) is great. I’m find however with my workflow I:
a) create images at the high resolution size
b) import to Texture Packer
c) output the tilesheet in high resolution version + the lower resolution versions
d) when I import those original images into Physics Editor and publish the shape data, then read this into MTE, the shape is too large
So what I’ve had to do is resize all the high res images from (a) to the lower res, then import these to Physics Editor and use these.
Request: If there was a way to specify a scale factor (e.g. “physicsSourceScale”) that would mean we could just use the high res images in PE.
NOTE: If I’m totally missing something here re workflow let me know please.