I’m not sure if I am the only person switching from GameSalad to Corona, but I am having trouble with some core gaming concepts in Corona. It would be very helpful to see some examples from Ansca that highlight the following gaming concepts:
I’m going to use Angry Birds as an example, because everyone know that one.
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Multi-level (or stages) game design like the different levels in Angry Birds (in GameSalad, you create “scenes”, what is the best way to design this in Corona?)
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“Camera” control for worlds larger than 320x480. In Angry Birds, you can swipe left to pan right to view more of the world. It also zooms out and the camera follows the bird when the bird is launched. Since Corona doesn’t have the concept of a “canvas”, the only way I can imaging this working is by moving all of the background objects when you want the appearance of a larger world. Is there something built into Game Edition that makes this a little more automatic?
Ansca, what do you think about providing some examples that show off this functionality? Is anyone else interested in something like this?
Dave [import]uid: 8194 topic_id: 1685 reply_id: 301685[/import]