Resolution and Particle Issues

Hello everyone,

I’m thinking about going back to using Solar2D. I like the engine because it’s simple, fast, and has a very straightforward workflow. However, I ran into two issues the last time I developed a game with it:

1 - Resolution

The scaling modes didn’t work well in practice:

  • letterbox : keeps aspect ratio but adds black bars
  • zoomEven : fills the screen but crops content
  • zoomStretch : fills everything but distorts
  • adaptive : tries to adapt but is inconsistent

Also, on full-screen smartphones (with a front camera cutout), I ended up leaving some areas unfilled. This draws attention and hurts the overall look of the game.

2 - Particles

The particle system feels outdated. I tried different blend modes (add, multiply, etc.), but the results weren’t good — colors and effects looked unsatisfactory.

Is there any plan to improve these areas? A 2D game without good particle effects loses a lot of visual impact.

Thanks!