Hello everyone,
I’m thinking about going back to using Solar2D. I like the engine because it’s simple, fast, and has a very straightforward workflow. However, I ran into two issues the last time I developed a game with it:
1 - Resolution
The scaling modes didn’t work well in practice:
- letterbox : keeps aspect ratio but adds black bars
- zoomEven : fills the screen but crops content
- zoomStretch : fills everything but distorts
- adaptive : tries to adapt but is inconsistent
Also, on full-screen smartphones (with a front camera cutout), I ended up leaving some areas unfilled. This draws attention and hurts the overall look of the game.
2 - Particles
The particle system feels outdated. I tried different blend modes (add, multiply, etc.), but the results weren’t good — colors and effects looked unsatisfactory.
Is there any plan to improve these areas? A 2D game without good particle effects loses a lot of visual impact.
Thanks!