[Resolved] Accelerometer issue on Kindle Fire

I am having an issue with the accelerometer on the Kindle Fire. I have tried all kind of settings for
system.setAccelerometerInterval(X) and it just does not work. On iOS and some Android phones it works fine, but on the Kindle Fire and a ASUS Transformer I can not find a setting that works. No matter what the setting is it just jerks around and moves at different speeds. Anyone else run into this or better yet know what I could be doing wrong?

Thanks [import]uid: 8533 topic_id: 21505 reply_id: 321505[/import]

Please isolate the issue as a small, self-contained project and upload it (with a description) using the bug report form:

http://developer.anscamobile.com/content/bug-submission [import]uid: 52430 topic_id: 21505 reply_id: 85088[/import]

Ok, I will put a simplified example together and send it.

Thanks [import]uid: 8533 topic_id: 21505 reply_id: 85092[/import]

Thanks for the reply Jonathan,

I zipped up a sample and sent the attachment to the bug report.

If this can not be fixed fairly soon I will remove the tilt option from the game and just keep it touch for now on the Fire. Maybe there is something I am missing.

Thanks so much,
Gary [import]uid: 8533 topic_id: 21505 reply_id: 85097[/import]

This issue is now fixed. The fix will be made available in daily build #828.

Also, you can improve the performance of your sensor reading by bumping of the frame rate of your app to 60 FPS… and I recommend that you set the accelerometer frequency to 60 Hz to match. Anything higher than 60 Hz is a bit wasteful since your app will be receive measurements faster than it can render to screen. [import]uid: 32256 topic_id: 21505 reply_id: 109583[/import]