Hi all once again,
I’m converting old Sprite code to the new Sprite API and I have a question about identifying
which Sprite caused a Sprite Handler interrupt.
I used to use object.sprite.id which I converted over to object.target.id but it appears that object.target.id does not exist.
The only way I have been able so far to determine which SpriteObject caused the interrupt is to check object.target.sequence which is rather cumbersome since it means that I need a unique sequence name for each SpriteObject and that means a number of basically almost identical tables or table entries.
I’m guessing there must be an easier way (I hope?). Could someone enlighten me?
Thanks,
-Dennis
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