Hi.
I have such problem. I changed display object to sprite object. And then it thowed me such error. I’ll give you code:
[lua]local arkuszSpriteProsto = sprite.newSpriteSheet(“sprites/prosto.png”, 64, 64)
local setSpriteProsto = sprite.newSpriteSet(arkuszSpriteProsto, 1, 4)
sprite.add(setSpriteProsto, “prosto”, 1, 4, 1000, 0)
(…)
function zwroc()
(…)
obraz = sprite.newSprite(setSpriteProsto)
obraz:prepare(“prosto”)
obraz.currentFrame = 1
obraz:scale(rozmiarSegmentu / 64, rozmiarSegmentu / 64)
(…)
return obraz
end
(…)
segmentyWeza[i] = zwroc()
(…)
print(tostring(segmentyWeza[i])) – segmentyWeza[i]:removeSelf() –
I have checked the: print(tostring(segmentyWeza[i])), and it wasn’t nil, but table. So i don’t know why my app crashes. Please help. [import]uid: 145275 topic_id: 32530 reply_id: 332530[/import]

[import]uid: 52491 topic_id: 32530 reply_id: 129404[/import]