I use Storyboard.
In the function scene:createScene( event )
I load background music:
audio.play(mus, { loops=-1})
at the function scene:exitScene( event )
I do:
audio.dispose(mus)
mus=nil
but after game go to another scene piece of audio continues to play (looping)
Is it a bug or am I doing something wrong?
(Sorry, I badly know English :)) [import]uid: 122153 topic_id: 24050 reply_id: 324050[/import]