[Resolved] Black Screen of Death post G2 migration - IOS

I’ve been toiling away for a while moving my app to native G2 compliance. It works well in the simulator. 

Today for the first time I built it for device (IOS) and loaded it up. Turns out I’m blessed with the BSOD. I have been seeing few mentions of this issue here and there but did not really follow the issues and now search does not reveal much to me for some reason.

I looked at my device logs using XCode Organizer and I don’t see any crash logs of any kind relating to my app. Any ideas on where I should start troubleshooting? I am on 2013.2093 by the way. Latest build. 

Thanks for any help you might be able to provide. Regards

Ok. Thinking this through further and looking the Console rather than just device logs… (Thanks Rob - http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/)

It looks like I am crashing because I did not yet update the Flurry plugin to the most recent version… Will look into this and report back. Think this has nothing to do with G2 afterall. Sorry for the false alarm.

Yup. Updating build.settings to use the latest Flurry plugin solved the issue. The BSOD had nothing to do with G2. Feel free to delete this thread so it does not mislead people. Thanks

Ok. Thinking this through further and looking the Console rather than just device logs… (Thanks Rob - http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/)

It looks like I am crashing because I did not yet update the Flurry plugin to the most recent version… Will look into this and report back. Think this has nothing to do with G2 afterall. Sorry for the false alarm.

Yup. Updating build.settings to use the latest Flurry plugin solved the issue. The BSOD had nothing to do with G2. Feel free to delete this thread so it does not mislead people. Thanks