[Resolved] Box2D 2.2.1 breaks Pre-collisions! (Build 873+)

The upgrade of Box2D to version 2.2.1 has broken pre-collisions. The best way to illustrate this is with the sample code directly from the isSensor documentation:

[code]local physics = require(“physics”)
physics.start()
display.setStatusBar( display.HiddenStatusBar )

local platform1 = display.newRect( 20, 200, 280, 15 )
platform1.myName = “platform1”
physics.addBody(platform1, “static”)

local platform2 = display.newRect( 20, 320, 280, 15 )
platform2.myName = “platform2”
physics.addBody(platform2, “static”)

local box = display.newRect( 20, 20, 50, 50 )
box:setFillColor(255,255,0,255)
box.myName = “box”
physics.addBody(box)

local function onLocalPreCollision( self, event )
– Let box pass through platform 1
local platform = event.other
if platform.myName == “platform1” then
platform.isSensor = true
end
end

box.preCollision = onLocalPreCollision
box:addEventListener( “preCollision”, box )[/code]

The box should fall through the first platform and hit the second, however, it bounces of the first platform and falls through on the second attempt.

As far as I can see, when the block incorrectly collides with the first platform, the collision ‘began’ event is fired before the preCollision event.
Note: I tried to report this via the “Report a bug” link 4 days ago, but I can’t find it in the public bug tracker. [import]uid: 35618 topic_id: 30132 reply_id: 330132[/import]

Hello, we did receive your bug report about this and it has been passed onto our engineering team to fix.

Thanks for letting us know :slight_smile: [import]uid: 84637 topic_id: 30132 reply_id: 120644[/import]

Excellent! [import]uid: 35618 topic_id: 30132 reply_id: 120645[/import]

Fixed in build 890. Thank you. [import]uid: 35618 topic_id: 30132 reply_id: 121105[/import]

Hello, we did receive your bug report about this and it has been passed onto our engineering team to fix.

Thanks for letting us know :slight_smile: [import]uid: 84637 topic_id: 30132 reply_id: 120644[/import]

Excellent! [import]uid: 35618 topic_id: 30132 reply_id: 120645[/import]

Fixed in build 890. Thank you. [import]uid: 35618 topic_id: 30132 reply_id: 121105[/import]