I haven’t tested it on earlier builds. I will try that. First i thought it has to do with Memory Leaks or something. But i’m afraid its not. I’m using http://developer.coronalabs.com/code/output-fps-and-texture-memory-usage-your-app to display the FPS. On iphone its giving me 59-60 FPS with 4.5 Megs of Memory Usage but on Android its giving me 29-30 FPS with 5 Megs of Memory Usage. I don’t think it has to with the code because on android it seems to be limiting it self to 30 FPS. Its on Build 2013.2100
I think i found the problem by myself. It was with my device which should have been obvious to me because its nearly full.
I think i found the problem by myself. It was with my device which should have been obvious to me because its nearly full.