[Resolved] Call to GameCenter gameNetwork.show creating a segmentation fault

I could really use some help on this one. I did notice the post about Gamecenter but that was for a landscape game … this one is portriat.

Anyway here are the details:

I’m making the following call to GameCenter and it is causing a segmentation fault.

First onApplicationStart i am making this call:
gameNetwork.init( “gamecenter”, function(event) self:initCallback(event) end )

Then when the user goes to a Score screen and taps on the Achievements button i make this call:

gameNetwork.show( “achievements”)

All very simple so far. My build.settings has:

 orientation =  
 {  
 default = "portrait",  
 supported =  
 {  
 "portrait", "portraitUpsideDown",   
 },  
 },   
 iphone = {  
 --Need this to tell corona that we are using just gamecenter  
 components = {},  

The achievements window comes up but then the app crashes with:

Oct 1 16:06:02 marc-slacks-iPad Hexagong[4086] <warning>: Attempt to present <gkachievementviewcontroller:> on <appviewcontroller:> which is waiting for a delayed presention of <gkachievementviewcontroller:> to complete<br>Oct 1 16:06:03 marc-slacks-iPad ReportCrash[4088] <notice>: Formulating crash report for process Hexagong[4086]<br>Oct 1 16:06:03 marc-slacks-iPad ReportCrash[4088] <error>: libMobileGestalt copySystemVersionDictionaryValue: Could not lookup ReleaseType from system version dictionary<br>Oct 1 16:06:03 marc-slacks-iPad com.apple.launchd[1] (UIKitApplication:com.missingmarble.hexagong[0x73c][4086]) <warning>: (UIKitApplication:com.missingmarble.hexagong[0x73c]) Job appears to have crashed: Segmentation fault: 11<br>Oct 1 16:06:03 marc-slacks-iPad backboardd[51] <warning>: Application 'UIKitApplication:com.missingmarble.hexagong[0x73c]' exited abnormally with signal 11: Segmentation fault: 11<br>Oct 1 16:06:03 marc-slacks-iPad ReportCrash[4088] <notice>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/Hexagong_2012-10-01-160602_marc-slacks-iPad.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0<br></notice></warning></warning></error></notice></gkachievementviewcontroller:></appviewcontroller:></gkachievementviewcontroller:></warning>

Which seems bad.

I am using Build: 919

Below is the stack trace … which is not helping me much to figure this one out. Any assistance would be great!

Incident Identifier: 0BA20BAE-9AEC-4A22-84A6-8AD395914E0B
CrashReporter Key: cadaf7d51d005cba1e601f3d4b523705de7a3d5a
Hardware Model: iPad2,1
Process: Hexagong [4035]
Path: /var/mobile/Applications/A5E12106-D613-40C8-A869-30916AF05E60/Hexagong.app/Hexagong
Identifier: Hexagong
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]

Date/Time: 2012-10-01 15:52:01.093 -0400
OS Version: iOS 6.0 (10A403)
Report Version: 104

Exception Type: EXC\_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0

Last Exception Backtrace:
0 CoreFoundation 0x37e9d29e \_\_exceptionPreprocess + 158
1 libobjc.A.dylib 0x39dd497a objc\_exception\_throw + 26
2 CoreFoundation 0x37ea0e02 -[NSObject(NSObject) doesNotRecognizeSelector:] + 166
3 CoreFoundation 0x37e9f52c \_\_\_forwarding\_\_\_ + 388
4 CoreFoundation 0x37df6f64 \_CF\_forwarding\_prep\_0 + 20
5 GameKit 0x337c4f20 \_\_61-[GKHostedViewController requestRemoteViewControllerIfNeeded]\_block\_invoke\_0113 + 904
6 UIKit 0x38800484 \_\_block\_global\_11 + 300
7 libdispatch.dylib 0x356c0d24 \_dispatch\_barrier\_sync\_f\_slow\_invoke + 80
8 libdispatch.dylib 0x356bb4b2 \_dispatch\_client\_callout + 18
9 libdispatch.dylib 0x356c01b8 \_dispatch\_main\_queue\_callback\_4CF$VARIANT$mp + 220
10 CoreFoundation 0x37e70f36 \_\_CFRunLoopRun + 1286
11 CoreFoundation 0x37de3eb8 CFRunLoopRunSpecific + 352
12 CoreFoundation 0x37de3d44 CFRunLoopRunInMode + 100
13 GraphicsServices 0x39f902e6 GSEventRunModal + 70
14 UIKit 0x3845c2fc UIApplicationMain + 1116
15 Hexagong 0x000c89aa 0xc6000 + 10666
16 Hexagong 0x000c8964 0xc6000 + 10596
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem\_kernel.dylib 0x39efd350 \_\_pthread\_kill + 8
1 libsystem\_c.dylib 0x3544a11e pthread\_kill + 54
2 libsystem\_c.dylib 0x3548696e abort + 90
3 libc++abi.dylib 0x3653fd4a abort\_message + 70
4 libc++abi.dylib 0x3653cff4 default\_terminate() + 20
5 libobjc.A.dylib 0x39dd4a74 \_objc\_terminate() + 144
6 libc++abi.dylib 0x3653d078 safe\_handler\_caller(void (\*)()) + 76
7 libc++abi.dylib 0x3653d110 std::terminate() + 16
8 libc++abi.dylib 0x3653e50e \_\_cxa\_throw + 118
9 libobjc.A.dylib 0x39dd49ba objc\_exception\_throw + 90
10 CoreFoundation 0x37ea0e02 -[NSObject(NSObject) doesNotRecognizeSelector:] + 166
11 CoreFoundation 0x37e9f52c \_\_\_forwarding\_\_\_ + 388
12 CoreFoundation 0x37df6f64 \_CF\_forwarding\_prep\_0 + 20
13 GameKit 0x337c4f22 \_\_61-[GKHostedViewController requestRemoteViewControllerIfNeeded]\_block\_invoke\_0113 + 906
14 UIKit 0x38800486 \_\_block\_global\_11 + 302
15 libdispatch.dylib 0x356c0d26 \_dispatch\_barrier\_sync\_f\_slow\_invoke + 82
16 libdispatch.dylib 0x356bb4b4 \_dispatch\_client\_callout + 20
17 libdispatch.dylib 0x356c01b8 \_dispatch\_main\_queue\_callback\_4CF$VARIANT$mp + 220
18 CoreFoundation 0x37e70f36 \_\_CFRunLoopRun + 1286
19 CoreFoundation 0x37de3eb8 CFRunLoopRunSpecific + 352
20 CoreFoundation 0x37de3d44 CFRunLoopRunInMode + 100
21 GraphicsServices 0x39f902e6 GSEventRunModal + 70
22 UIKit 0x3845c2fc UIApplicationMain + 1116
23 Hexagong 0x000c89aa 0xc6000 + 10666
24 Hexagong 0x000c8964 0xc6000 + 10596

Thread 1:
0 libsystem\_kernel.dylib 0x39efdd98 \_\_workq\_kernreturn + 8
1 libsystem\_c.dylib 0x35421cf6 \_pthread\_workq\_return + 14
2 libsystem\_c.dylib 0x35421a12 \_pthread\_wqthread + 362
3 libsystem\_c.dylib 0x354218a0 start\_wqthread + 4

Thread 2 name: Dispatch queue: com.apple.libdispatch-manager
Thread 2:
0 libsystem\_kernel.dylib 0x39eed648 kevent64 + 24
1 libdispatch.dylib 0x356c2974 \_dispatch\_mgr\_invoke + 792
2 libdispatch.dylib 0x356c2654 \_dispatch\_mgr\_thread$VARIANT$mp + 32

Thread 3:
0 libsystem\_kernel.dylib 0x39efdd98 \_\_workq\_kernreturn + 8
1 libsystem\_c.dylib 0x35421cf6 \_pthread\_workq\_return + 14
2 libsystem\_c.dylib 0x35421a12 \_pthread\_wqthread + 362
3 libsystem\_c.dylib 0x354218a0 start\_wqthread + 4

Thread 4 name: Dispatch queue: com.apple.uikit.\_UIRemoteViewControllerCreationRequest com.apple.gamecenter.GameCenterUIService GameCenterUIServiceViewController 0x3d13a214
Thread 4:
0 libsystem\_kernel.dylib 0x39eecf04 semaphore\_wait\_trap + 8
1 libdispatch.dylib 0x356c12fc \_dispatch\_thread\_semaphore\_wait$VARIANT$mp + 8
2 libdispatch.dylib 0x356bf87c \_dispatch\_barrier\_sync\_f\_slow + 96
3 UIKit 0x3880034c \_\_99+[\_UIRemoteViewController requestViewController:fromServiceWithBundleIdentifier:connectionHandler:]\_block\_invoke\_0 + 264
4 UIKit 0x387fddbc \_\_block\_global\_0 + 236
5 libdispatch.dylib 0x356c13f2 dispatch\_once\_f$VARIANT$mp + 38
6 UIKit 0x387fdcc4 \_\_150+[\_UIRemoteViewControllerConnectionRequest requestViewController:fromServiceWithBundleIdentifier:propagateAppearanceCustomizations:connectionHandler:]\_block\_invoke\_0 + 256
7 UIKit 0x387ffeda -[\_UIRemoteViewControllerConnectionRequest \_didFinishEstablishingConnection] + 322
8 UIKit 0x387ffcf6 \_\_block\_global\_9 + 222
9 libdispatch.dylib 0x356bf9f2 \_dispatch\_barrier\_sync\_f\_invoke + 26
10 UIKit 0x387ffc10 \_\_75-[\_UIRemoteViewControllerConnectionRequest \_connectToServiceViewController]\_block\_invoke\_0 + 88
11 UIKit 0x388080d2 \_\_block\_global\_0 + 30
12 libdispatch.dylib 0x356c13f2 dispatch\_once\_f$VARIANT$mp + 38
13 UIKit 0x388080ac \_\_73-[\_UIViewServiceSessionEndpoint connectToDeputyOfType:connectionHandler:]\_block\_invoke\_0 + 84
14 libdispatch.dylib 0x356bc11c \_dispatch\_call\_block\_and\_release + 8
15 libdispatch.dylib 0x356bfeca \_dispatch\_queue\_drain$VARIANT$mp + 138
16 libdispatch.dylib 0x356bfdbc \_dispatch\_queue\_invoke$VARIANT$mp + 36
17 libdispatch.dylib 0x356c091a \_dispatch\_root\_queue\_drain + 182
18 libdispatch.dylib 0x356c0abc \_dispatch\_worker\_thread2 + 80
19 libsystem\_c.dylib 0x35421a0e \_pthread\_wqthread + 358
20 libsystem\_c.dylib 0x354218a0 start\_wqthread + 4

Thread 5 name: WebThread
Thread 5:
0 libsystem\_kernel.dylib 0x39eeceb4 mach\_msg\_trap + 20
1 libsystem\_kernel.dylib 0x39eed048 mach\_msg + 36
2 CoreFoundation 0x37e72040 \_\_CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x37e70d9e \_\_CFRunLoopRun + 878
4 CoreFoundation 0x37de3eb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x37de3d44 CFRunLoopRunInMode + 100
6 WebCore 0x39ff3a70 RunWebThread(void\*) + 440
7 libsystem\_c.dylib 0x3542c30e \_pthread\_start + 306
8 libsystem\_c.dylib 0x3542c1d4 thread\_start + 4

Thread 6 name: com.apple.NSURLConnectionLoader
Thread 6:
0 libsystem\_kernel.dylib 0x39eeceb4 mach\_msg\_trap + 20
1 libsystem\_kernel.dylib 0x39eed048 mach\_msg + 36
2 CoreFoundation 0x37e72040 \_\_CFRunLoopServiceMachPort + 124
3 CoreFoundation 0x37e70d9e \_\_CFRunLoopRun + 878
4 CoreFoundation 0x37de3eb8 CFRunLoopRunSpecific + 352
5 CoreFoundation 0x37de3d44 CFRunLoopRunInMode + 100
6 Foundation 0x35c24bc8 +[NSURLConnection(Loader) \_resourceLoadLoop:] + 304
7 Foundation 0x35ca8678 \_\_NSThread\_\_main\_\_ + 968
8 libsystem\_c.dylib 0x3542c30e \_pthread\_start + 306
9 libsystem\_c.dylib 0x3542c1d4 thread\_start + 4

Thread 7:
0 libsystem\_kernel.dylib 0x39efdd98 \_\_workq\_kernreturn + 8
1 libsystem\_c.dylib 0x35421cf6 \_pthread\_workq\_return + 14
2 libsystem\_c.dylib 0x35421a12 \_pthread\_wqthread + 362
3 libsystem\_c.dylib 0x354218a0 start\_wqthread + 4

Thread 8:
0 libsystem\_kernel.dylib 0x39efdd98 \_\_workq\_kernreturn + 8
1 libsystem\_c.dylib 0x35421cf6 \_pthread\_workq\_return + 14
2 libsystem\_c.dylib 0x35421a12 \_pthread\_wqthread + 362
3 libsystem\_c.dylib 0x354218a0 start\_wqthread + 4

Thread 9 name: com.apple.CFSocket.private
Thread 9:
0 libsystem\_kernel.dylib 0x39efd594 \_\_select + 20
1 CoreFoundation 0x37e761f2 \_\_CFSocketManager + 674
2 libsystem\_c.dylib 0x3542c30e \_pthread\_start + 306
3 libsystem\_c.dylib 0x3542c1d4 thread\_start + 4

Thread 10 name: AURemoteIO::IOThread
Thread 10:
0 libsystem\_kernel.dylib 0x39eeceb4 mach\_msg\_trap + 20
1 libsystem\_kernel.dylib 0x39eed048 mach\_msg + 36
2 AudioToolbox 0x3b1f5624 AURemoteIO::IOThread::Run() + 104
3 AudioToolbox 0x3b1f798c AURemoteIO::IOThread::Entry(void\*) + 4
4 AudioToolbox 0x3b1358a2 CAPThread::Entry(CAPThread\*) + 294
5 libsystem\_c.dylib 0x3542c30e \_pthread\_start + 306
6 libsystem\_c.dylib 0x3542c1d4 thread\_start + 4

Thread 11:
0 libsystem\_kernel.dylib 0x39efd6a4 \_\_semwait\_signal + 24
1 libsystem\_c.dylib 0x354313ce nanosleep + 138
2 libsystem\_c.dylib 0x3543133a usleep + 46
3 Hexagong 0x000f8734 0xc6000 + 206644
4 Hexagong 0x000fe43a 0xc6000 + 230458
5 libsystem\_c.dylib 0x3542c30e \_pthread\_start + 306
6 libsystem\_c.dylib 0x3542c1d4 thread\_start + 4

Thread 0 crashed with ARM Thread State (32-bit):
 r0: 0x00000000 r1: 0x00000000 r2: 0x00000000 r3: 0x3cae2534
 r4: 0x00000006 r5: 0x3cae2b88 r6: 0x208e6f34 r7: 0x2fd39b74
 r8: 0x208e6f10 r9: 0x00000500 r10: 0x00000000 r11: 0x37f0bceb
 ip: 0x00000148 sp: 0x2fd39b68 lr: 0x3544a123 pc: 0x39efd350
 cpsr: 0x00000010

Binary Images:
 0xc6000 - 0x1fdfff +Hexagong armv7 \<99293734d86d32a59a21e6b969b49415\> /var/mobile/Applications/A5E12106-D613-40C8-A869-30916AF05E60/Hexagong.app/Hexagong
0x2fe59000 - 0x2fe79fff dyld armv7 \<75594988728831d98e1f7c4c7b7ca29d\> /usr/lib/dyld
0x32be8000 - 0x32bedfff Marco armv7 \<755b00548c863f939bf1409f03f2b3ad\> /System/Library/PrivateFrameworks/Marco.framework/Marco
0x32bfe000 - 0x32bfefff libsystem\_blocks.dylib armv7 \<993c9bfe8bf031548b9ddba63cc17015\> /usr/lib/system/libsystem\_blocks.dylib
0x32c28000 - 0x32c73fff libstdc++.6.dylib armv7 \<55a7612b28c43cfcad7089b688591b80\> /usr/lib/libstdc++.6.dylib
0x32c9c000 - 0x32ca1fff IOMobileFramebuffer armv7 \<3a351ca1d4ae3146a787f3e13564294b\> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer
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/System/Library/Frameworks/MediaPlayer.framework/MediaPlayer<br>0x336f8000 - 0x33865fff GameKit armv7 <f8ee7b756c2e3c5d8fdff504c44581e3> /System/Library/Frameworks/GameKit.framework/GameKit<br>0x33866000 - 0x3391ffff Message armv7 <c854843dec583b33a72a9fe047d20f0c> /System/Library/PrivateFrameworks/Message.framework/Message<br>0x33937000 - 0x3393efff OpenGLES armv7 <e035b741746c316dba8f1e59a568bf17> /System/Library/Frameworks/OpenGLES.framework/OpenGLES<br>0x3394c000 - 0x3394cfff libSystem.B.dylib armv7 <f2cad3bd15f63f448a9c5be732c65819> /usr/lib/libSystem.B.dylib<br>0x33986000 - 0x339c3fff libGLImage.dylib armv7 &lt;7db25f3d55b93f31868e37326fba1e57&gt; /System/Library/Frameworks/OpenGLES.framework/libGLImage.dylib<br>0x339c4000 - 0x339c7fff libmacho.dylib armv7 &lt;2a9fe0b48f473d0f8fe2bf076cd12753&gt; /usr/lib/system/libmacho.dylib<br>0x339c8000 - 0x339cffff liblockdown.dylib armv7 &lt;257ecb171a363e4298a63f72d7fffea2&gt; /usr/lib/liblockdown.dylib<br>0x339fb000 - 0x33a30fff libcorecrypto.dylib armv7 <ebd023957d853fa8bd35309592e92dac> /usr/lib/system/libcorecrypto.dylib<br>0x33a31000 - 0x33a47fff libCRFSuite.dylib armv7 &lt;9b3fd56781103f209be2c43e48c1efc9&gt; /usr/lib/libCRFSuite.dylib<br>0x33a86000 - 0x33a89fff ActorKit armv7 &lt;64235ea1a8b73d23a4a9836410424b6b&gt; /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit<br>0x33abd000 - 0x33ac7fff IAP armv7 &lt;6703a23c7d263f33992f15c7f407b50a&gt; /System/Library/PrivateFrameworks/IAP.framework/IAP<br>0x33aea000 - 0x33aeafff vecLib armv7 &lt;66204595f7653ef29e5e26cb8629177a&gt; /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib<br>0x33b1a000 - 0x33cc0fff JavaScriptCore armv7 &lt;6b14c224c0e0306aa9084679ec6a99d2&gt; /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore<br>0x33cc8000 - 0x33d05fff FTServices armv7 <aa7fe75a69d538b2a80efa63e3484b2a> /System/Library/PrivateFrameworks/FTServices.framework/FTServices<br>0x33d20000 - 0x33d2efff libsystem_network.dylib armv7 <d0fb0eda6cb53a4da859d598c59e7522> /usr/lib/system/libsystem_network.dylib<br>0x34272000 - 0x34275fff libcache.dylib armv7 <e08b913e17753180b91728a8bd5dda7b> /usr/lib/system/libcache.dylib<br>0x34344000 - 0x34349fff libGPUSupportMercury.dylib armv7 <a3a953f684173450b0530768d2dd6e7d> /System/Library/PrivateFrameworks/GPUSupport.framework/libGPUSupportMercury.dylib<br>0x3435b000 - 0x34360fff CrashReporterSupport armv7 &lt;7bde3532f2953f3894eb725379575926&gt; 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[import]uid: 118012 topic_id: 31548 reply_id: 331548[/import]

Hi there,

I don’t know if this is the issue, but try replacing [lua]gameNetwork.init( “gamecenter”, function(event) self:initCallback(event) end )[/lua] with simply [lua]gameNetwork.init( “gamecenter”, initCallback )[/lua] (and of course, define the callback function initCallback).

Since the crash occurs after the Game Center window displays, it’s possible that the problem is something happening within your callback function, so if you pasted that code as well, it would be helpful.

  • Andrew [import]uid: 109711 topic_id: 31548 reply_id: 126039[/import]

Appreciate the idea but unfortunately that is not the problem. I tried that just to be sure and get the same result. Probably not with the init as that runs immediately and then i do things with the app gui and eventually get to the screen where i tap the “Achievements” button and that is when i have the problem. The init and its callback had long since run.

ideas?
[import]uid: 118012 topic_id: 31548 reply_id: 126045[/import]

Ah, you’re right, I had in mind the facebook API where you specify one listener for all calls.

When you say the game center achievements screen comes up, how long is it up before the crash? Does any information populate, or does it crash before that?

  • Andrew [import]uid: 109711 topic_id: 31548 reply_id: 126051[/import]

It looks like it comes up correctly with achievements that have been accomplished presented. It is there just long enough to tell that and then it is gone … maybe 0.5 seconds after it rolls all the way up.

I get the exact same behavior with the Leaderboards call.

[import]uid: 118012 topic_id: 31548 reply_id: 126058[/import]

Well was an IADIR (i aint doin it right) issue.

Turns out that my issue was that i had the call inside of a button event handler but was not trapping the event.phase so it was likely getting called at least 2 times in quick succession and that is apparently not a helpful thing to do. Thanks for the attempt at helping but this was of my own making.

Hopefully if anyone else goes down this road they may find this helpful. :slight_smile:

cheers [import]uid: 118012 topic_id: 31548 reply_id: 126059[/import]

Hi there,

I don’t know if this is the issue, but try replacing [lua]gameNetwork.init( “gamecenter”, function(event) self:initCallback(event) end )[/lua] with simply [lua]gameNetwork.init( “gamecenter”, initCallback )[/lua] (and of course, define the callback function initCallback).

Since the crash occurs after the Game Center window displays, it’s possible that the problem is something happening within your callback function, so if you pasted that code as well, it would be helpful.

  • Andrew [import]uid: 109711 topic_id: 31548 reply_id: 126039[/import]

Appreciate the idea but unfortunately that is not the problem. I tried that just to be sure and get the same result. Probably not with the init as that runs immediately and then i do things with the app gui and eventually get to the screen where i tap the “Achievements” button and that is when i have the problem. The init and its callback had long since run.

ideas?
[import]uid: 118012 topic_id: 31548 reply_id: 126045[/import]

Ah, you’re right, I had in mind the facebook API where you specify one listener for all calls.

When you say the game center achievements screen comes up, how long is it up before the crash? Does any information populate, or does it crash before that?

  • Andrew [import]uid: 109711 topic_id: 31548 reply_id: 126051[/import]

It looks like it comes up correctly with achievements that have been accomplished presented. It is there just long enough to tell that and then it is gone … maybe 0.5 seconds after it rolls all the way up.

I get the exact same behavior with the Leaderboards call.

[import]uid: 118012 topic_id: 31548 reply_id: 126058[/import]

Well was an IADIR (i aint doin it right) issue.

Turns out that my issue was that i had the call inside of a button event handler but was not trapping the event.phase so it was likely getting called at least 2 times in quick succession and that is apparently not a helpful thing to do. Thanks for the attempt at helping but this was of my own making.

Hopefully if anyone else goes down this road they may find this helpful. :slight_smile:

cheers [import]uid: 118012 topic_id: 31548 reply_id: 126059[/import]

thank you! that was exactly what I was doing wrong, too! [import]uid: 70635 topic_id: 31548 reply_id: 128016[/import]

Always nice when my ignorance can be of use :slight_smile:

[import]uid: 118012 topic_id: 31548 reply_id: 128023[/import]

btw, in iOS5 and earlier, the game center views did steal the focus on the app/button immediately on button touch, so no multiple touches occurred. this is why my game crashed since iOS6.
well, at least I know now what is going on here :smiley: [import]uid: 70635 topic_id: 31548 reply_id: 128051[/import]

thank you! that was exactly what I was doing wrong, too! [import]uid: 70635 topic_id: 31548 reply_id: 128016[/import]

Always nice when my ignorance can be of use :slight_smile:

[import]uid: 118012 topic_id: 31548 reply_id: 128023[/import]

btw, in iOS5 and earlier, the game center views did steal the focus on the app/button immediately on button touch, so no multiple touches occurred. this is why my game crashed since iOS6.
well, at least I know now what is going on here :smiley: [import]uid: 70635 topic_id: 31548 reply_id: 128051[/import]