[RESOLVED] Cannot build Android version.

The problem I’m having have something to do with AdMob plugin integration.  Please see this thread:

http://forums.coronalabs.com/topic/34224-daily-build-1089-1094-cannot-generate-android-builds-google-play/

After I commented out the plugins section of the build.settings, APK file was generated without a problem.

Simulator:  Mac OS X v10.7.5.

Device OS:  Android

Device Name:  – unable to generate APK, therefore no device to name

What issue I’m seeing:

When trying to generate APK file, I get the following error (on both daily build 1089 & daily build 1094)

Daily build 1094:

2013-04-24 13:48:24.848 Corona Simulator[532:f03] Connection error: (corona.get) ({

    “/kWSHTTPResponseMessage” = “<CFHTTPMessageRef 0x113683d20(0x113683d30)> { parsed response, url =http://developer.anscamobile.com/services/xmlrpc, status = 200 }”;

})

2013-04-24 13:48:24.849 Corona Simulator[532:f03] ERROR: Unexpected empty response from build server

 

Daily build 1089:

Connection error: (corona.get) ({

    “/kWSHTTPResponseMessage” = “<CFHTTPMessageRef 0x111eabe60(0x111eabe70)> { parsed response, url =http://developer.anscamobile.com/services/xmlrpc, status = 200 }”;

})

 

Corona username:  Naomi

Since this appears to be plugin specific issue, please feel free to remove the original post made at:

http://forums.coronalabs.com/topic/34224-daily-build-1089-1094-cannot-generate-android-builds-google-play/

Thank you.

Hi Naomi,

Can you post your build.settings file?  Thanks.

Thank you for asking, @dchan.  Here’s how my build.settings for plugins look like:

[lua]

settings = {

    plugins =

    {

        – key is the name passed to Lua’s ‘require()’

        [“CoronaProvider.ads.admob”] =

        {

            – required

            publisherId = “com.coronalabs”,

        },

    },

    

}

[/lua]

Hi,

I couldn’t reproduce this problem you’re having.  Do you have a complete sample project that I can look into?  Thanks.

Thank you for looking into this.  I went ahead and tried building Android version again just now (without changing anything), and it built without an error.  Perhaps shutting down my mac last night and booting it up this morning fixed the problem?  I dunno.

Thanks again for following up.  I really appreciate it.

Naomi

Hi Naomi,

Can you post your build.settings file?  Thanks.

Thank you for asking, @dchan.  Here’s how my build.settings for plugins look like:

[lua]

settings = {

    plugins =

    {

        – key is the name passed to Lua’s ‘require()’

        [“CoronaProvider.ads.admob”] =

        {

            – required

            publisherId = “com.coronalabs”,

        },

    },

    

}

[/lua]

Hi,

I couldn’t reproduce this problem you’re having.  Do you have a complete sample project that I can look into?  Thanks.

Thank you for looking into this.  I went ahead and tried building Android version again just now (without changing anything), and it built without an error.  Perhaps shutting down my mac last night and booting it up this morning fixed the problem?  I dunno.

Thanks again for following up.  I really appreciate it.

Naomi