thanks, I’ve tried several ways but my code still doesn’t work 
Here it is:
local function star()
local starTable = {} -- Set up star table
function initStar()
local star1 = {}
star1.imgpath = "star1.png"; --Set Image Path for Star
star1.movementSpeed = 10000; --Determines the movement speed of star
table.insert(starTable, star1); --Insert Star into starTable
local star2 = {}
star2.imgpath = "star2.png";
star2.movementSpeed = 12000;
table.insert(starTable, star2);
local star3 = {}
star3.imgpath = "star3.png";
star3.movementSpeed = 14000;
table.insert(starTable, star3);
end --END initStar()
function getRandomStar()
local temp = starTable[math.random(1, #starTable)] -- Get a random star from starTable
local randomStar = display.newImage(temp.imgpath) -- Set image path for object
randomStar.myName = "star" -- Set the name of the object to star
randomStar.movementSpeed = temp.movementSpeed; -- Set how fast the object will move
randomStar.x = math.random(0,\_W) -- Set starting point of star at a random X position
randomStar.y = -50 -- Start the star off screen
randomStar.rotation = math.random(0,360) -- Rotate the object
starMove = transition.to(randomStar, {
time=randomStar.movementSpeed,
y=\_H,
onComplete = function(self) self.parent:remove(self); self = nil; end
}) -- Move the star
end--END getRandomStar()
function startGame()
starTimer1 = timer.performWithDelay(1700,getRandomStar, 0)
starTimer2 = timer.performWithDelay(2300,getRandomStar, 0)
starTimer3 = timer.performWithDelay(2700,getRandomStar, 0)
end--END startGame()
initStar()
startGame()
end
tmr = timer.performWithDelay (75000, star, -1)
what should I add to stop the timer?
Thanks
[import]uid: 129238 topic_id: 26077 reply_id: 105922[/import]