Hi,
I’ve just started playing with the physics engine and have hit a bit of a wall…
I have a number of animals (all stored in a table “animals”) that are dropping from the top of the screen. When they hit the floor they bounce like they should which is good, however I would like it so that if any of the animals are of a certain type (for example a hippo) then rather than bounce, I want them to explode (using particle candy).
What I’m stuck on is how to check if the animal that has hit the floor is a hippo and then return the x,y to be used for the particle emitter.
Hopefully that makes some sense.
Cheers
Chris
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