I have same problem in my code
My code is here
main.lua
local storyboard = require( "storyboard" )
storyboard.gotoScene( "title" )
title.lua
local storyboard = require( "storyboard" )
local widget = require( "widget" )
local scene = storyboard.newScene()
function scene:createScene( event )
local screenGroup = self.view
-- TableView
local listOptions = {
width = 320,
height = 480,
}
local list = widget.newTableView( listOptions )
local function onRowTouch( event )
local row = event.target
local rowGroup = event.view
if event.phase == "press" then
rowGroup.alpha = 0.5
elseif event.phase == "release" then
row.reRender = true
if event.index == 1 then
storyboard.gotoScene( "reading" )
else
print( "Touch" .. event.index )
end
end
return true
end
local function onRowRender( event )
local row = event.target
local rowGroup = event.view
local text = display.newText( event.index, 46, 0, native.systemFont, 14 )
text:setTextColor( 51, 51, 51 )
text.y = row.height \* 0.5
rowGroup:insert( text )
end
for i = 1, 10 do
local rowHeight, rowColor, lineColor = 61, { 237, 241, 247 }, { 208, 211, 214 }
list:insertRow{
height = rowHeight,
onEvent = onRowTouch,
onRender = onRowRender,
rowColor = rowColor,
lineColor = lineColor,
}
end
screenGroup:insert(list)
end
function scene:enterScene( event )
local lastScene = storyboard.getPrevious()
if(lastScene) then
storyboard.purgeScene( lastScene )
end
end
function scene:exitScene( event )
end
function scene:destroyScene( event )
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "enterScene", scene )
scene:addEventListener( "exitScene", scene )
scene:addEventListener( "destroyScene", scene )
return scene
reading.lua
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
function scene:createScene( event )
local screenGroup = self.view
local text = display.newText(screenGroup, "reading", 100, 100, native.systemFont, 18)
end
function scene:enterScene( event )
local lastScene = storyboard.getPrevious()
if(lastScene) then
storyboard.purgeScene( lastScene )
end
end
function scene:exitScene( event )
end
function scene:destroyScene( event )
end
scene:addEventListener( "createScene", scene )
scene:addEventListener( "enterScene", scene )
scene:addEventListener( "exitScene", scene )
scene:addEventListener( "destroyScene", scene )
return scene
CoronaSDK Build:2012.821
If there is anything missing, please let me know.
Thank you [import]uid: 126556 topic_id: 25689 reply_id: 108526[/import]