@Rob
I’m still trying to get a test project to behave this way. I get black screen issues, but not what I’m seeing with my actual app.
Here’s a Youtube video to show what’s happening.
http://youtu.be/XOG1WOOBJXI
Can you have your guys have a look at it. It might trigger some thoughts as to why it’s happening.
The app’s code is fully converted to Graphics 2.0 syntax (no V1 compatibility mode).
You can see in the video that the app is responsive when I touch where the “invisible” buttons are. It’s just that the display doesn’t update properly. You can also see that if I quit the app and then start it again, the screen refreshes and displays the “hidden” objects/buttons.
Just to emphasize: The is *not* the Corona Simulator. I used AirServer on my iMac to record the iPad screen.
The behavior seen above happens on any iOS device (iOS6 and 7).
The app runs perfectly fine on the Corona Simulator and on a Samsung Galaxy S1. Only iOS devices are affected with this weird behavior.
An interesting thing is that the Corona Storyboard sample app runs fine on all my iOS devices. So it looks like it’s something specific with my code and Graphics 2.0 that triggers the problem. I *have* been able to run Graphics 2.0 builds of this particular app without problems on iOS before, however I think that was before I upgraded to Mavericks.
Another thing is that the weirdness only happens with Graphics 2.0. If I compile and run the same app (G1 branch of my code) with the last G1.0 build 1260, all is fine when running on iOS.
My Setup:
iMac 27", OSX Mavericks
Xcode 5.0.2
Corona SDK 2013.2076