I implemented Google Play In-App Billing in my previous game app, but it looks like things have changed, and I’m a little bit at a loss after looking at the Store API pages, Licensing API pages as well as Android Developer doc pages.
The In-App Billing guide for Corona seems to be out of date too – or at least, I don’t feel like it could help me with implementing the Google Play In-App Billing now.
I also checked the In-App Billing sample code (CoronaSDK > SampleCode > Store > Licensing), but I feel I need a little more explanation. What is the difference between Store API and Licensing API? Can we still use store API for Google Play In-App Billing, or do we now need to work with Licensing API only? Or do we need to use both? How does it really work?
Also, what I’m so not sure about is how to handle consumable items. In this Android developer doc, it says we’d need to send a _ consumePurchase _call for consumable items. But I don’t see any API calls in Corona sample code that resembles anything like consumePurchase function.
I’d so appreciate any tips, pointers and suggestions as to how I may proceed from here.
Naomi
Edit: BTW, I’m now using daily build 1054.