here is my entire scene and finish scene:
as a side note, how do you close your source code highlighting section?
some extras:
-the problem is not with “finish.lua” because i tried instantly going to that scene in “main.lua” and it worked
-the collision sensor is firing off (i made it print something and not go to the scene to test)
[lua]local storyboard = require( “storyboard” )
local scene = storyboard.newScene()
function scene:createScene( event )
local group = self.view
end
function scene:enterScene( event )
local group = self.view
game=display.newGroup() --main group (for later on camera movement)
local movieclip=require (“movieclip”)
local ui = require( “ui” )
local physics = require “physics”
physics.start()
physics.setGravity( 0,9.8 )
local height=display.contentHeight
local width=display.contentWidth
local middleY = display.contentHeight/2
local middleX = display.contentWidth/2
local background=display.newRect( 90, 90, display.contentWidth, display.contentHeight+156 )
background.x, background.y = middleX, middleY
background:setFillColor( 120, 120, 120)
game:insert(background)
local ground=display.newRect(0, 0, 1024, 10)
ground.x, ground.y=512, 710
physics.addBody( ground, “static”, { bounce=0.0, friction=0.5 } )
ground:setFillColor(0, 0, 0)
game:insert(ground)
local player=display.newCircle(0, 0, 30)
player.x, player.y=75, 384
physics.addBody(player, {bounce=0.1, density=0.1, radius=30})
player:setFillColor(255, 255, 0)
player.isSleepingAllowed=false
player:setLinearVelocity( 255, 0)
player.name=“player”
game:insert(player)
local finish=display.newRect(0,0,50,50)
finish.x, finish.y=800,650
physics.addBody( finish, “static”, {})
finish.name=“finishLine”
local function collisionListen()
if player.collision then
return
end
local function playerCollision(self, event)
if event.other.name==“finishLine” then --sorry, that should have had two equal signs
storyboard.gotoScene(“finish”)
player:removeEventListener(“collision”, player)
end
end
player.collision=playerCollision
player:addEventListener ( “collision”, player )
end
collisionListen()
end
function scene:exitScene( event )
local group = self.view
end
function scene:destroyScene( event )
local group = self.view
end
scene:addEventListener( “createScene”, scene )
scene:addEventListener( “enterScene”, scene )
scene:addEventListener( “exitScene”, scene )
scene:addEventListener( “destroyScene”, scene )
return scene
–finish.lua: (very simple scene, only for confirming if it went to the scene)
local storyboard = require( “storyboard” )
local scene = storyboard.newScene()
function scene:createScene( event )
local group = self.view
end
function scene:enterScene( event )
local group = self.view
local finishText=display.newText(“You Finished!”, 0, 0, native.systemFont, 75 )
finishText.x, finishText.y=512, 384
finishText:setTextColor(255, 255, 255)
end
function scene:exitScene( event )
local group = self.view
end
function scene:destroyScene( event )
local group = self.view
end
scene:addEventListener( “createScene”, scene )
scene:addEventListener( “enterScene”, scene )
scene:addEventListener( “exitScene”, scene )
scene:addEventListener( “destroyScene”, scene )
return scene
[import]uid: 147322 topic_id: 26953 reply_id: 109730[/import]