Hi guys. I have been reading the docs and the forums for the last few days to get a handle on everything. But I have a question aboutthe one subject I am and always have been horrific at. Graphics. So I will be developing a game for Android but I want it to work without stretching the art on a larger screen. I thankfully have a Samsung Galaxy S and a new Galaxy Tablet to test on. But heres my question, Should I make all the graphics to fitthe larger screen and have them shrink for the smaller? or can I do what the android SDK says and have two seperate graphics, Hi Res, Low Res.
I found an article on it at one point where it explained about have the graphics a bit larger or off the screen because of all the weird android screen sizes but do you think I can find that for the life of me?
My thought process is telling me to get a graphics guy to make the title screen for the large screen and simply scale it to the smaller. obviously the other way around is gonna make it pixilated.
If any of you guys got an article on it bookmarked or something I will be grateful.
Thank you eh? [import]uid: 143556 topic_id: 25582 reply_id: 325582[/import]

