Hey people,
I have spent nearly a week rattling my brain about how to go about my new game. I have finally decided to ask for a bit of assistance.
I’m certain that what i want it to do is possible.
Basically, I’m having many balls pinging around in a box (all with different names like ball1.png/ball10.png…) then when a ball hits an obstacle inside the box it triggers another event.
My first question is:
How would you recommend to spawn the balls, so that they all shoot off in different directions, instead of all going into the same place.
My second question:
Using the physics engine, is it possible to make the bodies retain there speed even if they hit some (a bit like using object:translate())
Umm I think that information would kick start me in the right direction, so any help would be hugely appreciated.
Thanks
Ollie [import]uid: 67534 topic_id: 24853 reply_id: 324853[/import]
[import]uid: 52491 topic_id: 24853 reply_id: 100989[/import]