this is the code in this i wanna display sprite sheet behind the land 1
local land_04 = display.newImage(“images/land_04.png”)
land_04:setReferencePoint(display.CenterReferencePoint)
land_04.x = 0
land_04.y = _H/2 + 45
localGroup:insert(land_04)
local land_03 = display.newImage(“images/land_03.png”)
land_03:setReferencePoint(display.CenterReferencePoint)
land_03.x = _W/2 - 40
land_03.y = _H/2 + 110
localGroup:insert(land_03)
local land_02 = display.newImage(“images/land_02.png”)
land_02:setReferencePoint(display.CenterReferencePoint)
land_02.x = _W/2 - 60
land_02.y = _H/2 + 120
localGroup:insert(land_02)
local function my(e)
require “sprite”
local abc5 = sprite.newSpriteSheetFromData( “char.png”, require(“char”).getSpriteSheetData() )
local spriteSet5 = sprite.newSpriteSet(abc5,1,5)
sprite.add(spriteSet5,“xyz5”,1,5,800,0)
local spriteInstance5 = sprite.newSprite(spriteSet5)
local Trajectory = require( “dmc_trajectory” )
local begin_point, end_point = { 10, 225 }, { 325, 300 }
Trajectory.move( spriteInstance5, { time=10000, pBegin=begin_point, pEnd=end_point, height=35, rotate = true } )
spriteInstance5:setReferencePoint(display.BottomRightReferencePoint)
spriteInstance5.type = “sprite”
spriteInstance5:scale(1,1)
spriteInstance5:prepare(“xyz5”)
physics.addBody(spriteInstance5, “kinematic” )
spriteInstance5.myName = “sprite5”
spriteInstance5:play()
localGroup:insert(spriteInstance5)
local function nexr5(e)
require “sprite”
local abc5 = sprite.newSpriteSheetFromData( “char.png”, require(“char”).getSpriteSheetData() )
local spriteSet5 = sprite.newSpriteSet(abc5,1,5)
sprite.add(spriteSet5,“xyz5”,1,5,800,0)
local spriteInstance5 = sprite.newSprite(spriteSet5)
local Trajectory = require( “dmc_trajectory” )
local begin_point, end_point = { 10, 225 }, { 325, 300 }
Trajectory.move( spriteInstance5, { time=10000, pBegin=begin_point, pEnd=end_point, height=35, rotate = true } )
spriteInstance5:setReferencePoint(display.BottomRightReferencePoint)
spriteInstance5.type = “sprite”
spriteInstance5:scale(1,1)
spriteInstance5:prepare(“xyz5”)
physics.addBody(spriteInstance5, “kinematic” )
spriteInstance5.myName = “sprite5”
spriteInstance5:play()
localGroup:insert(spriteInstance5)
end
tmr4 = timer.performWithDelay(16000, nexr5,10)
end
tmr8 = timer.performWithDelay(8000,my,1)
local land_01 = display.newImage(“images/land_01.png”)
land_01:setReferencePoint(display.CenterReferencePoint)
land_01.x = _W/2
land_01.y = _H/2 + 130
localGroup:insert(land_01)
[import]uid: 130269 topic_id: 23717 reply_id: 95405[/import]