So i’ve finished my App and am now trying to implement iads to it and when i got to build it it says:
BuildID: 51dcd2675957d
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: CoronaProvider.ads.iads
2013-07-09 20:18:42.675 Corona Simulator[1700:f03]
here’s the plugin part under settings in the build.setting file
plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.iads"] = { -- required publisherId = "com.coronalabs", }, },
and here’s my main.lua that talks about the iads
local ads = require("ads") local function adListener(event) local msg = event.response if event.isError then -- Failed to receive an ad, we print the error message returned from the library. print(msg) end end ads.init( "iads", "com.yourcompany.yourappid", adListener ) ads.show( "banner", { x=0, y=0 } )
also i was wondering since i am using director for the scene changes and i only have 1 other scene should i have the ads stuff in the only scene or is there something that has to be in the main.lua file