Well, I’ve combined a lot of images I use in my application to a single file, set up an image sheet and tested it on the simulator, and it worked perfectly, when I build the project to android and iOS, on the devices the image gets completely screwed up, on android instead of the frame I’m supposed to see, I actually see the entire original image, all frames included, scaled down to the size of the image that was supposed to be shown, on iOS it’s a little bit different in a way I can’t really describe… pictures posted for your viewing pleasure.
This problem happens in both newImage and newImageRect methods, but it happens just for this image, I have parts of the interface (some buttons) set up with the same methos but a different file, and it works.
Is there some kind of limit to the size of the image I can use as my image sheet?? What is the problem??
simulator: galaxy s3: iphone 4s:

