[RESOLVED] Image Sheet Working Fine On Simulator But Not On Devices.

Well, I’ve combined a lot of images I use in my application to a single file, set up an image sheet and tested it on the simulator, and it worked perfectly, when I build the project to android and iOS, on the devices the image gets completely screwed up, on android  instead of the frame I’m supposed to see, I actually see the entire original image, all frames included, scaled down to the size of the image that was supposed to be shown, on iOS it’s a little bit different in a way I can’t really describe… pictures posted for your viewing pleasure.

This problem happens in both newImage and newImageRect methods, but it happens just for this image, I have parts of the interface (some buttons) set up with the same methos but a different file, and it works.

Is there some kind of limit to the size of the image I can use as my image sheet?? What is the problem??

simulator:                                                            galaxy s3:                                                           iphone 4s:

screen.jpg

problem solved, the image was too large for the limits the phones could use, was 4600 px long, made it 2048 and it’s fine now (2048 to still support ipohne 4, not just 4s).

problem solved, the image was too large for the limits the phones could use, was 4600 px long, made it 2048 and it’s fine now (2048 to still support ipohne 4, not just 4s).

Thankyou for answering that! Fixed my problem!

Sure thing, any time :slight_smile:

Thankyou for answering that! Fixed my problem!

Sure thing, any time :slight_smile: