Hey there,
I was just wondering…
I have an image sprite and two extra versions for it. my config.lua looks like this:
imageSuffix = { ["\_hd"] = 1.5, ["\_sd"] = 0.1 },
It all works fine on all different iPhone devices. On a Samsung II Android Phone the sprite takes the _hd image. And it looks really ugly ( pixelled, blurry ). Even though I place it at a position which is divisible by four, made everything right when I created it ( using texture packer ).
However, if I leave the [_hd] suffix out (in config.lua), it grabs the _sd image instead of using the default picture. this doesn’t make a lot of sense to me.
I am a bit confused, can someone explain?
edit:
when I put this into my config.lua it doesn’t grab the _sd format:
[""] = 1,
weird, I thought Corona would to that automatically?