Trying to keep an object rotating (or any other movement) while a piece of music is playing.
I tried using
while isChannel1Active do
but this seems to hog memory and quickly crash the simulator.
What I need is a means to constantly check if the audio is still playing and keep changing the rotation while it plays.
Any ideas? [import]uid: 120570 topic_id: 30557 reply_id: 330557[/import]